There are also several changes to "canon" stuff that have many people in an uproar, and the book does still have some errors, typos, and mistakes, but overall my first impression that it's a solid book, just needs some "cleanup". Of course there are all kinds of new things you can add to your custom ships as well ranging from weapons to shields to biodomes. Character Sheet - The official fully editable character sheet for Traveller (372 Kb) 2D Deck Plans - All the Core Rulebook ships rendered as 2D Deck Plans (932 Kb) Subsector Map - A blank subsector map, ready for your own adventure (278 Kb) Sector Map - A whole sector map, completely blank, ready to be explored (5. 100,000+ have 1 hull point for every 1.5t hull.25,000 - 100,000 have 1 Hull point for every 2t hull.Anything under 25,000t has 1 hull point per 2.5t of hull (40 Hull points /100t of Hull).The bad news is that all 1e ship designs are technically "invalid" now, but after some checking it seems that for the most part you can use the 1e designs, you just need to use "Hull Points" instead of "Hull" and "Structure", which is easy. That last section has details and deck plans for 7 small craft (under 100t), 21 "Adventure Class" ships (100-999t), 6 "Big" ships (1000-20,000t), and 12 Capital ships going all the way to 500,000t! For those of you who are having a hard time with basic math that is a total of 46 ships, with deck plans. Here is a quick rundown of what is in the book (aka Table of Contents): It even includes rules for Space Stations in case you wanted to design your own Death Star. It includes all the rules for creating ships from 10t fighters to 500,000t (or bigger!) Dreadnaughts. In case anyone has missed it, Mongoose has finally released the next book for the new 2nd Edition of Traveller, High Guard, via DTRPG.